![]() This chapter shows you how to set various parameters for how files are interpreted and used. Sometimes you need to tell After Effects how to use source files. You’ll also see how to make sure After Effects interprets these files correctly and how to manage them once you get them in. In this chapter you’ll learn how to bring various types of files into After Effects. You’ll also learn how to create layers from scratch. In this chapter you’ll learn how to create compositions and bring layers into them from the Project panel. Every project contains compositions, each of which is the framework of a movie layers are assembled within the framework of these compositions. You’ll learn about the basic controls and the most commonly used panels in this chapter. In this chapter you’ll get an overview of how After Effects works, what it does, and what the main controls are.īefore you start following along with the instructions in this training, it will help to learn what the controls are called and where things are located. If you subscribe to my newsletter you can get 20% off this course with a discount code. This Learn by Video course offers in-depth training on the interface, workflow, and features of Adobe After Effects CS6. ![]() Here’s an intro to the course from us both. Together we teamed up to provide a good mix of technical and creative training in our favorite software application. I worked on this course with Adobe’s Todd Kopriva who I just love working with. Our test results show that the NVIDIA GeForce GTX 580 ‘Fermi’ video card was about 18% faster than the NVIDA GeForce GTX 680 video card! This result might shock some, but not to others.It’s finally here, my brand new After Effects CS6 – Learn by Video course. The five second clip with 3D Ray-Tracing that we were rendering took about an hour to run and showed some pretty data for those interested in CUDA between the current generation of NVIDIA Kepler cards versus the previous generation of Fermi cards. When it comes to camera setting we turned Depth of Field (DoF) and Motion Blur on, set the focus distance to 1300 pixels, the aperture to 17 pixels. The setting of 20 was a nice balance between quality and render time for the purposes of this video. The range on this setting is from 1 (Draft) to 65 (Cinema quality) but as the warning suggests each increase in value significantly increases time to render. Bumping the quality to 20 in the 3D Engine significantly increase the render time and provided a high quality depth of field (DoF) blur. Under Ray-Traced 3D Renderer Options we set Ray-tracing quality to 20 and Anti-aliasing filter to box. The Ray-traced 3D renderer was used on all of the NVIDIA GeForce GTX 500 & 600 series cards along with GeForce 310.90 WHQL drivers. We rendered the video in full HD at 1280 x 1080 an 29.97 frames per second.Īfter Effects CS6 adds a new button to the composition window as soon as you place a 3D object allowing you to select Classic 3D or the new Ray-traced 3D as long as you have a card that supports CUDA. We won’t get into the nitty gritty details on how we made the video, but here is a quick look at the Composition Settings that we used in After Effect CS6.
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